#pragma once
#include "State/GameState.h"
namespace LTGame
{
	class ST_SelLeve:
		public GameState
	{
	public:
		ST_SelLeve(GST_FLAG flag);
		~ST_SelLeve();
		bool logic(void);
		void paint(void);
	public:
		virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
		virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
		virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
	public:
		cocos2d::CCSprite* mm_img;
		cocos2d::CCSprite* mm_img1;
		int curIndex;
		int selectIndex;
		int selectLV;
		bool isSelect;
		int temp[4];
		static const short UI_LIST_SHOW_NUM = 4;
	};
}